Head down the hall and to the left, into the bathroom. Also check the kitchen table for a pamphlet regarding the funeral service of a person named Beth Hayes - Collectible #4. Head into the kitchen and look on the fridge for a dry erase board with some notes - Collectible #3. Walk into the next room with a piano, and look on a side table next to some cigars for a Flashlight.
#SLENDERMAN THE ARRIVAL PART 2 TV#
To the left of the front entrance, in the room with the TV is a note from Kate - Collectible #2. Continue exploring the rest of the first floor. Begin your exploration, and make sure to grab Letter #1 to the left of the stairs on whats left of the shelving. At the bottom of the stairs lies a backpack, forgotten by whoever left it there.
The house is a mess, objects have been strewn across every room, furniture has been toppled, and large drawings of a tall man surrounded by trees await you in the front entrance. The front door is already ajar, enter it. Head towards the front door, and deviate to the swing set if you like for a bit of story. Before heading up to the house, walk past the drive way and look around for the first Collectible, #1 of 13 - a Missing Child Poster for a boy named Charlie Matheson Jr. By the time you reach the house, the sky will have grown dark, and things will become increasingly creepy. There is also a car not far from the house - who it belongs to is up for debate. Note the radio tower blinking in the distance, it will become and imporant landmark throughout the game. Because danger in this prologue is almost non-exsistant, try to ignore the tense and foreboding atmosphere and try to take in your surroundings.įrom the car with the fallen tree, just follow the path down the road and enjoy the scenery. The main thing to note in the prologue is that because it is the first level in the game, and serves to set up the rest of the game, the chances of encountering Slenderman are slim, and the chance of dying via Slenderman are even slimmer.